Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected TV Hit
The Fallout TV show is back to streaming services, and it's safe to say that fans were delightfully shocked by the excellence of its first season. By depicting the atomic-age, nuclear-ravaged United States through the perspectives of three different characters, it effectively portrayed different facets of the gamer's experience.
There was vault-dweller Lucy, attempting to act with integrity and learning that the wasteland made that very difficult; Brotherhood initiate Max, the militant faction new recruit, who starts doubting his organization's dogma and unleashes a lot of havoc in robotic power armour; and the Ghoul, a fan-favorite figure who has entirely abandoned any moral compass out in the radioactive badlands.
Setting the Stage for the Second Season
The debut season's ending revealed a major secret about those responsible for the global annihilation that trapped a population in subterranean shelters for hundreds of years. It also left plenty of questions open for the next installment – and, this time, hopes are significantly higher.
“We’ll take ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan.
“Starting the first season, everyone’s like, ‘Just don't mess it up’,” adds Todd Howard. “We’re over the moon with the feedback to the show, so this time people are arriving with more enthusiasm and new expectations.”
The Mojave Beckons for Season Two
The second season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the series, even if it was a bit broken at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so key to that game,” says the co-creator. “That parched, desolate Route 66 feeling of the game is so much fun to incorporate into the show.”
In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the characters make their way there. However, the creators indicate that it does reference the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is praised for its physical authenticity – its production team ensured physical models and sets were built, echoing the improvised nature of the outposts in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all filmed against a green screen,” comments another of the showrunners. “The primary goal of an adaptation, especially of a interactive medium, is to feel like it’s authentic.”
Indeed, almost each creature you see on-screen is physical, even the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are portrayed by practical effects, and were apparently pretty frightening up close.
Made by Fans, for Fans
The Fallout series resonates because it is made by accomplished storytellers who are also longtime fans, in collaboration with the visionaries behind the franchise. This shared passion for the universe is apparent in the finished show.
The new batch of episodes is launching on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the previous season. This approach will create a different weekly discussion, something the creators themselves are excited to observe.
“It delves deeper, it’s larger in scale, it’s wittier, it has a lot of revelations,” teases the game director. “I’m looking forward to seeing what people think.”